May 2, 2012

Blades of Time Review

Blades of Time is available for the PC, PS3, and the Xbox 360. For this review I'm played the PC version which will cost you $39.99 on Steam.

In Blades of Time you play as a girl named Ayumi who likes to hear herself talk. She gets to a place called Dragon Land (That's the best you could come up with?), and is looking for her partner Zero… I think. The story wasn't sticking to me. Instead of giving up on understanding the plot, I did some research. Quoted from Steam, "Ayumi, the gorgeous gun and sword-wielding treasure hunter, sets out on a journey to an ancient island in search of new adventures. While rich in bounty, the island is also filled with the magic of Chaos, being at the same time home to blood thirsty monsters." Still not much information about the story, but Blades of Time isn't about the story! It's about the action!

The action in Blades of Time has somewhat of a learning curve. Not because the controls are complicated, but because the controls need some work. Have you ever played a game where the jumping physics just shoot you up into the air, and you seem to lose some control over your character? That's what happens in Blades of Time. Also when you land a jump or finish a dash, Ayumi stops for a second cutting out any type of momentum you had going. There is also the ability to use a gun in Blades of Time, but you're not allowed to move when your shooting.

From the review so far you might think that Blades of Time is an awful game, but it's not. It's just an okay game. Throughout the whole game, Blades of Time does a good job giving you new things to try out. Mostly there are different types of spells, but there's also treats like a dash move to hurt enemies, and even a time-rewind ability. The ability to time-rewind involves Ayumi making a clone of herself, which is a cool feature to the game. This can help you stand on two buttons at the same time to open a door, help you in battles by doubling up on an enemy, or help by being a decoy.

Another cool feature in Blades of Time I found was using the compass. There are two different arrows that will appear on your compass: one will point in the direction that you need to go to, and if there's a red arrow, that will point to treasure. Treasure will have things like bracelets with new abilities, or new guns to help you on your adventure. You do play as a treasure hunter in this game, so it's fun to be able to go out and look for treasure.

Here's what really bothered me about Blades of Time - the health bar. You can have up to three health potions at a time… well I think they were health potions. That's not my problem. My problem is how you get these health potions. You can either hit an enemy till your hit meter gets to the top, or jumping around and dodging attacks for awhile will give you a health potion. I would have liked some sort of health pick up in each level, or instead of giving me a health potion after jumping around for awhile, why not just give me regenerating health? It doesn't help that if an enemy hits you, it can eliminate to half your health being drained.

Blades of Time also features an alright multiplayer mode. In the multiplayer mode, you attack the bases of your enemies until they're destroyed while simultaneously defending all of your bases. You have the option of being on the same team, or on different teams, which is a plus.

Final Say: Blades of Time isn't bad, but it isn't a game that you'll want to spend $40 on. If you're not a fan of hack n' slash games, then just stay away, but if you do like this type of gameplay I would wait for Blades of Time to drop in price to around $10 to $15. Blades of Time had things going for it like the time-rewind, the treasure, and the spells, but things like the health bar, jump physics, losing momentum, and the story make the game mediocre.

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