$0.99. For this review I played Worm Run update 1.1. on the iPhone and iPad.
I have to start this review by saying I had a lot of hope for Worm Run. It was originally a Kickstarter project I backed. You can even see Organized Remains in the credits of Worm Run. That being said, I'm really glad I backed it because it turned out to be a great game.
Worm Run puts you in the role of Zeke Tallahassee, a space janitor that's just trying to get by in life when a giant worm comes out of nowhere and starts to chase you. Now it's up to your swiping finger to see how far you can make it through this exciting endless runner.
You control Zeke by swiping your finger across the screen. Usually there's a D-pad, or you tilt your device to move. Swiping up, down, left, or right will make him travel in that direction. You have a jet pack that will last as long as you have power in your power meter. Your power meter refills each time you touch the ground or wall. You also have the ability to wall jump. Wall jumping was originally a problem because it didn't always work, but in the latest update the developers have fixed this.
While you run you can collect power ups and Grubies, the currency in Worm Run. You can use your Grubies to purchase new power ups, costumes, and warp tunnels. Warp tunnels are there because there are different areas to Worm Run that you'll run into. I really liked the different areas you would reach because it was a change of scenery, but more importantly you knew things were going to get harder. You can also access the Game Center from inside the game. There's achievements to get and people on the leaderboards that will have you wanting to reach a higher point on the board.
Final Say: I'm really enjoying Worm Run. For $0.99 it's a fun purchase that will have you swiping your finger to avoid the big bad worm. I had one problem with the wall jumping, but it's been fixed. I have no regrets backing this game on Kickstarter.
Worm Run can be purchased for $0.99 here.